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Call of cthulhu 7th edition
Call of cthulhu 7th edition






call of cthulhu 7th edition call of cthulhu 7th edition

So, when working with existing publications, you will have to pay a bit more attention to the details using 7.0. In 7.0 you have several new concepts - after testers criticised several of them to break with backwardscompability, it was considered to make them optional, but I am not sure on what the final decision was.Īlso, 7.0 wanted to give more power to the players for influencing the story, which might be problematic if the adventure is not flexible enough. Until 6.0, you had only some skills renamed and minor details like damage points of a gun changed. From what I recall, they are simpler and players on conventions will know those, if any.Ĭoncerning backwards compability with older Adventures: If you are just starting with CoC, you might want to start with the 6.0 rules for now. I don't remember all aspects that were discussed there and currently don't have time to go through that material again to make a writeup here.

call of cthulhu 7th edition

If you understand german, here is the extensive discussion on the forum of the german CoC publisher I mentioned above. And this just got too long for a comment … Currently, all I can provide is an opinion based on a discussion I followed some time ago.








Call of cthulhu 7th edition